Upgrading the railgun to allow for multiple fires, a wider area of effect, bounces off walls, and shots behind the character as well as in front means that the gameplay evolves as you play. There’s a real sense of finetuning your character here as you find the build that works best for you and experience some great and powerful combinations of abilities. Three spells can be learned per run and woven into your attack pattern, with other passives and upgrades augmenting those spells and changing the way you play. This is just a small selection of the possibilities found in LONE RUIN, with extra spells beyond the starting eight able to be found whilst playing. The Boomerang launches out in front of you and creates an area-of-effect damage field that can be retracted at your will for immediate refire. Chain Lightning is a quick zap that bounces between enemies on a short cooldown. The scythe is a close-range weapon that allows you to slash through your foes. Every run starts with the ability to pick one of eight spells, all behaving quite differently from one another. LONE RUIN ticks those boxes, with its best element being the range of spells and upgrades available. It’s an opportunity to engage in short gaming sessions that always differ as you test yourself against an evolving challenge. A death ends your advances as you start fresh with a new opportunity to try again, this time with newly generated rooms, upgrades, and more. You’ll advance through a string of connected rooms, each giving you an opportunity to get a new active spell, passive buff, gold, upgrade, or more. LONE RUIN is a twin-stick shooter played from a virtually top-down perspective, with much of the moment-to-moment gameplay involving reacting to your enemies’ advances and positioning yourself in an advantageous way so as to never get overwhelmed. The gameplay certainly makes up for any lack of narrative and any visual parroting as you dodge around an enclosed environment, launching a variety of attacks at your foes whilst trying to keep yourself safe. The colour scheme is pleasing and there’s a commitment to that palette that’s impressive, though it can occasionally come at the cost of readability as enemies’ spells often weave together into a blob of purple mess. The environment can become a little samey as grass and stone combine to create overgrown ruins without new areas to help shift that visual repetition. It’s a good-looking game but not one that pushes the boundaries. It paints an alluring world but one that’s full of mysticism and the unknown. With hues of pinks, purples, blues, and greens-LONE RUIN has a distinctive colour palette that’s both intense and soft. Some wordless and brief still frames are about all the game offers in the story department, though it’s enough to set a tone as the lovely pixel graphics depict a forlorn world and a determined protagonist looking to take on a monumental task. You play as a spellcaster who’s adventuring into a hostile set of ruins to find the magic that lies in the centre. Unfortunately, LONE RUIN sprints to the finish line far too quickly as credits roll long before you feel as though you’ve earned them. This is their second commercial release and the game kicks off with a bang as the distinctive visuals and thumping soundtrack get your blood rushing. LONE RUIN is a roguelike twin-stick shooter with a specific focus on spellcasting releasing from Swedish indie studio Cuddle Monster Games.
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